"INTRODUCTION TO GAME DEVELOPMENT" Workshop at Nerul University, Mumbai- with BSC Students

Recently i got an opportunity to conduct a workshop on  "INTRODUCTION TO GAME DEVELOPMENT" where I discussed and highlighted History of Gaming and Game development. Date-12 October 2023, Here I am sharing some of the content which may be useful to students. Article

Hello Folks,

Recently i got an opportunity to conduct a workshop on  "INTRODUCTION TO GAME DEVELOPMENT" where I discussed and highlighted History of Gaming and Game development. Date-12 October 2023

Here I am sharing some of the content which may be useful to students. 

Why we need Games?

1. Games are fantastic for learning at any age, important for young learners.
2. Games are essential for healthy development in early childhood and beyond. Re-memorizing, Knowledge transfer, Performance based competence.
3. Play lets children practise what they know, and also what they don't.
4. Games are fun and source of positive emotions. 5. Winning games makes you (feel) heroic. Games are yoga for your mind.
6. Improved cognitive abilities. Improved problem-solving skills and logic. Increased hand-to-eye coordination. Greater multi-tasking ability.

 Why Digital Games?

1. Digital games are convenient, plain and simple. With a few clicks of a button, you can purchase and start playing.

2. Digital games are kind of games which are structured around an artificial intelligence, coding, animation, graphics, and game engine software.

3. Easy to build and deliver.

4. Need simple machine or devices to play game.

5. Easy updation and maintenance, subscriptions and revenue generation.

Who need them?

Age Group Proportion Number of Gamers

18-34 years- 38% 17 billion, 35-44 years -14% 433 million, 45-54 years-12% 371 million, 55-64 years- 9% 278 million.

History of Gaming

  • Spacewar! In 1962, Steve Russell at the Massachusetts Institute of Technology invented Spacewar!, a computer-based space combat video game for the PDP-1 (Programmed Data Processor-1), then a cutting-edge computer mostly found at universities. It was the first video game that could be played on multiple computer installations.

  • Home Console In 1967, developers at Sanders Associates, Inc., led by Ralph Baer, invented a prototype multiplayer, multi-program video game system that could be played on a television. It was known as “The Brown Box.” Ralph Baer, who’s sometimes referred to as Father of Video Games, licensed his device to Magnavox, which sold the system to consumers as the Odyssey, the first video game home console, in 1972 but in next few years it died out.

  • In 1977, Atari released the Atari 2600 (also known as the Video Computer System), a home console that featured joysticks and interchangeable game cartridges that played multi-colored games, effectively kicking off the second generation of the video game consoles.

  • The release of the Space Invaders arcade game in 1978 Space Invaders is a 1978 shoot 'em up arcade video game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, Space Invaders was the first fixed shooter and set the template for the genre.

  • The launch of Activision, The first third-party game developer (which develops software without making consoles or arcade cabinets), in 1979

  • The classic and enormously popular Pac-Man video game came out in Japan on May 21, 1980, and by October of that year it was released in the United States. The yellow, pie-shaped Pac-Man character, who travels around a maze trying to eat dots and avoid four hunting ghosts, quickly became an icon of the 1980s.

  • Nintendo’s creation of Donkey Kong, which introduced the world to the character Mario was arcade game in 1981 called Donkey Kong, debuting the main antagonist Donkey Kong and the hero Mario, in an industrial construction setting. The game was a massive success and was followed by two sequels released in 1982 and 1983.

  • Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 1.0, is a flight simulator video game, released in November 1982 for the IBM PC. It is the first release in the Microsoft Flight Simulator series.

  • The Rise of 3D Gaming With a leap in computer technology, the fifth generation of video games ushered in the three-dimensional era of gaming. In 1995, Sega released in North America its Saturn system, the first 32-bit console that played games on CDs rather than cartridges, five months ahead of schedule. This move was to beat Sony’s first foray into video games, the Playstation, which sold for $100 less than the Saturn when it launched later that year. The following year, Nintendo released its cartridge-based 64-bit system, the Nintendo 64.

  • In 2005 and 2006, Microsoft’s Xbox 360, Sony’s Playstation 3, and Nintendo’s Wii kicked off the modern age of high-definition gaming. Though the Playstation 3—the only system at the time to play Blu-rays—was successful in its own right, Sony, for the first time, faced stiff competition from its rivals.

  • Towards the end of the decade and beginning of the next, video games spread to social media platforms like Facebook and mobile devices like the iPhone, reaching a more casual gaming audience. Rovio, the company behind the Angry Birds mobile device game (and, later Angry Birds animated movie), reportedly made a whopping $200 million in 2012.

Author
Smithaa Pande
CG Artist & Trainer
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